Playing Video games in the library? Yes!
The library also checks out video games for rental.
The Dachshund Library has video game programs for all ages. This is part of the Digital Media Commons area of the library. We also offer computer classes, interactive media, video making and editing, audio tools, and much more.
So, the big question is why would a library have video games? Here are some reasons from the American Library Association (ALA):
Want to read more? Then click on the links below
The library also checks out video games for rental.
The Dachshund Library has video game programs for all ages. This is part of the Digital Media Commons area of the library. We also offer computer classes, interactive media, video making and editing, audio tools, and much more.
So, the big question is why would a library have video games? Here are some reasons from the American Library Association (ALA):
- "Games fit library mission
- Public libraries have a mission to provide cultural, recreational, and entertaining materials, as well as informational and educational materials. Games provide stories and information as they entertain and educate.
- Games have literary value you have to know how to read, to play.
- Social games encourage language skills through peer learning. In game chat or forums, if "rogue" is misspelled "rouge," the misspeller will be corrected. "Wield" is another word easy to misspell but easy to learn in a game context.
- Games encourage literacy activities like reading, writing & creating content about & around the game.
- Games can enrich vocabulary and expose players to language roots e.g. fighting the flaming monster Incendius can plant the key to unlock the more ordinary word "incendiary" upon later exposure. Crone, spawn, inquisitor, hydromancer, lorekeeper, magister, elemental, tainted, and evocation are other examples of vocabulary builders that can readily be found in games.
- Games meet developmental needs of teens established by the National Middle School Association they encourage social interaction between peers and non-peers, enforce rules and boundaries, encourage creative expression, reward competence and achievement, provide opportunity for self-definition
- Some games have a cathartic effect in releasing emotions In Grand Theft Childhood, youth reveal that violent videogames in particular help manage anger & frustration.
- Some videogames are healthy! Dance Dance Revolution gets heart rates up to 140 beats per minute, according to "Project GAME (Gaming Activities for More Exercise)" published in Research Quarterly for Exercise and Sport in 2005, and more calories are burned playing Tekken than walking around the block. A 2004 study: The Effects of a ConsumerOriented Multimedia Game on the Reading Disorders of Children with ADHD. in West Virginia discovered a correlation between playing DDR and improving reading test scores."
Want to read more? Then click on the links below